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Using Quizzes and Games to Get Traffic

FREE ARTICLE # 49

When it comes to getting young people to visit your website, textual content just doesn't cut it - there are few things that they want to read articles about, and they certainly don't want to read articles every day.

They like to talk to each other, but they'll often cause trouble if you let them, not to mention scaring off any older visitors you might have with their questionable grammar.

Really, if you want young people to pay you a visit, you need things that work consistently: quizzes and other kinds of games.

All About Quizzes.

Kids just can't get enough quizzes: the reasons why are a mystery, but it's true. They think it's great fun to answer questions about yourself only to be told something like "you're 60% goth - that's more goth than 83% of the people who've taken this quiz so far!"

What's more, not only do they love taking quizzes, but they love making them for each other as well. It's got to the point where any site offering them the facility to create their own quizzes becomes an overnight hit.

So why the popularity?

A big factor in the whole thing is that it's self-perpetuating: every quiz they complete will give them some HTML for linking to it from their blog, as well as a button to email their results to their friends. Add to this the fact that kids who've created a quiz of their own will obviously want to send it to everyone to know, and you're generating a lot of traffic.

Imagine one kid making a quiz, and sending it to their friends. Out of these friends, maybe five would send their results to their friends, and maybe two would make a quiz of their own. Four of the five invited friends take the quiz, and maybe one goes on to make one. The two who made one of their own send it to all their friends.

On and on it goes, like a chain letter
(or its modern cousin, the chain email) - it's unstoppable.

Offering Games.

Taking it to the next level, you can offer games to your visitors. Games have the advantage that they appeal to young visitors, but they also appeal to some older ones as well - you don't limit yourself to being a kids' website quite as much as you do with quizzes.

The downside of games, of course, is that you have to produce them, or pay someone to produce them - it's not that expensive, but you need to have good ideas if you want your games to get popular.

What's the best format to offer games in?

The answer, without a doubt, is Flash.

It's installed on the overwhelming majority of computers, & lets you create appealing cartoonish graphics without your game running too slowly. Java, for comparison, is intended for more technical users - not only do Java games tend to look dull, but they also make the user's computer slow to a crawl, not to mention being more likely to just plain not work.

If a user doesn't have Flash, then they can install it as easily as clicking 'Yes'.
Installing Java and other systems tends to be significantly more involved.

The next thing you'll be wondering, of course,
is what kind of games are popular.

The answer is just about anything, as long as it's original. If you're trying to build a big game, you should make it extensible in the style of Runescape (www.runescape.com) or Habbo Hotel (www.habbohotel.com) - it should be something you could literally play all day without getting bored.

For short games, good versions of classics are always popular if you want a steady trickle of traffic long-term, but if you want a short-term burst of traffic then you might want to look at something topical: humorous games about current events are surprisingly appealing across age ranges, but have a limited shelf life.

If you want more significant long-term traffic, then an excellent area to look at is innovative puzzle games: if you can come up with something simple but addictive in the style of PopCap Games (www.popcap.com), you'll have people coming back for a long time to come.

WEB DESIGN INDEX LISTING

SITE MAP

  1. 6 Reasons Why You Need a Website
  2. How the Web Works
  3. Registering a Domain Name
  4. The Confusing World of Web Hosting - Making Your Decision
  5. How to Set Up Your Hosting in 5 Minutes Flat
  6. Websites and Web logs - What's the Difference?
  7. What Do You Want Your Website to Do?
  8. Hiring Professionals - 5 Things to Look For
  9. Working With Templates
  10. Building a Budget Website
  11. There's More than One Web Browser
  12. Image Formats: GIF, JPEG, PNG and More
  13. The Many Flavours of HTML
  14. Clean Page Structure - Headings and Lists
  15. The Importance of Validation
  16. Avoiding the Nuts and Bolts - Content Management Software
  17. FrontPage - Easy Pages
  18. Dreamweaver - The Professional Touch
  19. What You See Isn't Always What You Get
  20. Why Doing It Yourself is Best
  21. Understanding Web Jargon
  22. Don't Be Scared, It's Only Code - HTML for Beginners
  23. 5 Steps to Understanding HTML
  24. Taking HTML Further
  25. Finding a Good HTML Editor
  26. CSS and the End of Tables
  27. Column Designs with CSS
  28. The Basics of Web Servers
  29. LAMP - The Most Popular Server System Ever
  30. IIS and ASP - Microsoft's Server
  31. Setting up a Test Server on Your Own Computer
  32. How Databases Work
  33. Which Database is Right for You?
  34. Uploading Your Website with FTP
  35. PHP - Easy Dynamic Websites
  36. Perl - Cryptic Power
  37. ColdFusion - Quicker Scripting, at a Price
  38. JSP - Java on Your Server
  39. Python and Ruby - the Newer Alternatives
  40. Taking HTML Further with Javascript
  41. VBScript - Javascript Made Easy
  42. AJAX - Should You Believe the Hype?
  43. The Web Designer's Toolbox
  44. An Introduction to Paint Shop Pro
  45. Photoshop - a Graphic Designer's Dream
  46. Free Graphics Alternatives
  47. How to Install and Configure a Forum
  48. Building Online Communities
  49. Using Quizzes and Games to Get Traffic
  50. Offering Free Downloads on Your Website
  51. Putting Multimedia to Good Use
  52. Opening a Web Shop with E-Commerce Software
  53. 5 Simple Steps to Accepting Payments
  54. Encryption & Security with SSL
  55. The Basics of Web Forms
  56. 7 Ways to Make Your Web Forms Better
  57. The Web is Not Paper
  58. Writing for the Web
  59. A Question of Scroll Bars
  60. Titles and Headlines - It's Not a Newspaper
  61. All About Design - Principles and Elements
  62. Designing for Search Engines
  63. Printing and Sending - the Two Things Users Want to Do
  64. The Art of the Logo
  65. Picking a Colour Scheme
  66. Fonts are More Important Than You Think
  67. Beware the Stock Photographer - Picking Your Pictures
  68. The Smaller, the Better - Avoiding Graphical Overload
  69. An Issue of Width - the Resolution Problem
  70. Why Word is Bad for the Web
  71. The 5 Principles of Effective Navigation
  72. Focus on the User - Task-Oriented Websites
  73. Making Searches Simple
  74. Time for User Testing
  75. Hints All the Way
  76. The Case Against Flash
  77. Using Flash Sensibly
  78. The Evils of PDF's
  79. Why Java Will Drive Your Visitors Away
  80. 5 Ways to Avoid the 1998 Look
  81. Content is King
  82. Why You Should Put Your Content in a Weblog Format
  83. Cut to the Chase - How to Make Your Website Load Faster
  84. How to Run Ads Without Driving Visitors Crazy
  85. Ads Under the Radar - Linking to Affiliates
  86. Text Ads - Unobtrusive Advertising
  87. The Top 10 Biggest Web Design Mistakes
  88. Why You Should Stick to Design Conventions
  89. 10 Easy Ways to Promote Your Website
  90. Making Friends and Influencing People - the Importance of Links
  91. How to Get Your Website Talked About on Blogs
  92. Tracking Your Visitors
  93. RSS - Really Simple Syndication
  94. Taking Your Website Mobile
  95. Registering Your Users by Stealth
  96. How to Make Visitors Add You to Their Favourites
  97. Setting Up a Mailing List
  98. Designing for Sales
  99. It's a World Wide Web - Going International
  100. Some Places to Go For More Information

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